Fitting Unity in the Graphics PipelineIn this article, we are going to take a look at the Graphics Pipeline which is the basics or fundamentals of rendering a 2d/3d object on to…Mar 28, 2022Mar 28, 2022
URP- Custom Post-Processing BasicsAs most of us move away from the Unity’s Built-In render pipeline and towards using the more robust new rendering pipeline for mobile and…Mar 18, 2022Mar 18, 2022
Unity to AR on Safari Mobile (Quick Look)This article demonstrates the process of exporting 3d objects from Unity to a webpage that can be opened on your iPhone(Safari Mobile)…Mar 16, 20212Mar 16, 20212
Published inAnalytics VidhyaQuad-tree in UnityIn this article, I would be sharing how to create quad-trees in unity. This can be used for various purposes. So lets get started.Oct 26, 2020Oct 26, 2020
Published inAnalytics Vidhya[Part I] : Breadth First Search Using GridIntroduction:Nov 10, 2019Nov 10, 2019
Published inAnalytics Vidhya[Shader] : kNearest NeighborsThrough this article, I would like to share the recent study that I had done over finding the nearest neighbors.Oct 31, 2019Oct 31, 2019
Using callbacks in maxscriptCallbacks are a way execute a piece of code after the execution of a set of instructions or code.Oct 30, 2019Oct 30, 2019